Jodrell Bank is evidently putting its nose out of joint to be as silly as possible for Red Nose Day. If you ask me, it looks like an iced cake. If you're quick you can catch all their ghastly puns on Twitter.
Meanwhile, Tom and Stellar just eerily answered my post whinging out into the ether for a galaxy merger game. They've found Galaxy Crasher, where you alter the size of the galaxies, their number of stars, their angles relative to each other and whether or not they have frictional forces or a dark matter halo. Apparently some people have managed to make collisional rings, which just goes to show they're better at it than me! Check Stellar's blog for how it works.
On the subject of space games, it's surprising how many there are. Many months ago, Edd showed us Orbitrunner, where you choose the position of the Sun to keep planets and moons in a stable orbit (otherwise - BOOM!!!). It has haunting music and is highly addictive, especially on a computer such as this Mac which doesn't run it too fast (my PC laptop ran it so fast I didn't have time to think and got nowhere). Orbitrunner is particularly illustrative of the slingshot effect, which Mariner 10 used extensively to get around and for which there's another game here. I started by crashing the spaceship with Jupiter!
Heading back to the 1970's (apparently), there's also the old favourite Asteroids, certainly containing the least physics and realism, but no less fun. With the four or five relevant keys, bangs and whistling alien spaceships, there's something wonderfully addictive about these super-simple old games. I wonder when they'll be saying that about 2009 ones? (Christmas 2009, I expect.)
If that's enough games for you, more serious stuff will come later, I promise.